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Werewolf Pack Creation

on Tue Mar 27, 2018 3:05 pm
To recap what we talked about on Facebook:

I want to run a 4-person wolf pack sponsored by the government organization you call Project REDGUARD.
The Alpha of the pack, a Rahu, has an extensive military background. He is an extremely capable warrior and is fiercely loyal to and protective of his wolf pack. Due to his military background, he is quite familiar with the idea of "chain of command," but is not afraid to be a bit insubordinate if he has considerable reason to believe his orders put his team in jeopardy.

The Beta, an Elodoth, also has considerable experience with the military; however, more on the research and development aspect, and far less combat experience than the alpha.

The omega, a Cahalith, is purely an academic, with a vast knowledge and understanding of ancient cultures and mythologies as well as their languages and customs. As the only member of the group who has no military or combat experience, he is more likely to question orders from outside the pack, then play the "dutiful soldier" role.

I'm still working on a character concept for the last member, but he's an Ithaeur and also has a fair amount of combat experience, though not through the military as the alpha has. His experience may come through a time spent as a gun for hire or something of that nature, possibly still having contacts in that field.
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Re: Werewolf Pack Creation

on Wed Mar 28, 2018 9:55 pm
It's REDGARDEN, actually.  One requirement is that all of the pack members be either Iron Masters or Ghost Wolves.  No lodges are allowed (REDGARDEN is, practically, your lodge).

Will you be controlling the entire pack or will other players be joining?

What thoughts did you have regarding your totem? It has to be okay with the idea of the pack taking orders from the government.

How experienced is your pack?
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Re: Werewolf Pack Creation

on Fri Mar 30, 2018 3:17 pm
I'll control the entire pack. I had a couple friends who expressed interest, but they decided they were too busy.

I think it actually fits perfectly in my original idea for most of the pack to be Iron Masters. The Ithaeur is a ghost wolf. I've started working more on his backstory, which I'll include in a later post, but essentially he grew up in a war zone and when he changed there was no one around to help teach him what he was.

By the time the pack is discovered and approached by REDGARDEN, the pack has been together about a year. During this time, the pack has been teaching the ghost wolf what he needs to know about himself. The Alpha and Beta are still involved with the military doing contract work and things of that nature here at home (maybe that's how they were contacted by REDGARDEN?). The omega works at the local history museum, identifying artifacts and forgeries and occasionally being asked to consult on particularly interesting digs.
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Re: Werewolf Pack Creation

on Sun Apr 01, 2018 10:27 pm
What about your totem?

Also, and this is very important, what kind of plot lines do you want?
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Re: Werewolf Pack Creation

on Wed Apr 04, 2018 9:11 pm
Right! My bad. I was thinking something along the lines of a spirit of freedom, but not like happy, celebratory, "let's throw a parade" freedom. More like the dark, gritty understanding of what freedom costs: the soldier who's seen too much of the front lines, or the leader who had to make the choice to let hundreds of innocent people die in order to save the lives of millions others. It doesn't have to necessarily be "freedom" per se, perhaps a spirit of sacrifice or something like that would be a little more appropriate, but it's the idea that truth and justice can't always win by standing in the sun. Sometimes, you have to get dirty. I imagine that if the totem thought joining REDGARDEN and giving up the pack's personal freedom was a necessary evil in order to serve some larger purpose, he would feel it was the pack's duty.

As far as story lines, I haven't really thought about that. Honestly, I'm a big fan of your story-telling style, so I was planning on leaving that to you.
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Re: Werewolf Pack Creation

on Wed Apr 04, 2018 11:30 pm
I like the totem idea. Come up with a name, a pack ban, and a totem boon. I don't need exact mechanics for the boon but simply something like, "The totem makes the pack members more resistant to pain."

I'm envisioning the pack as a crisis response squad. Something happens in some city which majorly screws up the Hisil. You're sent in to put things right.
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Re: Werewolf Pack Creation

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